![]() 4, and Ultimate, they can defend against almost any attack with one-frame reactions, resulting in disproportionate perfect shielding and dodging capabilities. On the other hand, higher-level ones almost always defend from attacks, generally having good reflexes or dodging any attack when not in lag - in all games, level 9 CPUs are able to perfectly land attacks against opponents when at the appropriate range from them, and in Brawl, Super Smash Bros. Likewise, lower level CPUs are unlikely to shield or dodge an attack, using rolls simply to reposition themselves in some instances, and almost never using their shield at all, or at random times in Brawl. In general, the level of an AI opponent determines how likely they are to follow through with a decision, as well as how fast they react, which results in the illusion of more skill - both a level 1 and a level 9 AI will decide to do something such as input an attack, but the level 1 will almost never do so, waiting for a long time before eventually doing it, while the level 9 almost always will instantly. Ultimate allow players to select which level CPUs default to. ![]() The default CPU level in Versus matches is 1 for Melee and 3 in all other games, although rule settings in Super Smash Bros. Artificial intelligence levels range from 1 to 9, with 1 being the weakest and 9 being the strongest.
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